The table below describes the possible combinations: HDA's Object Merge Transform Type Essentially, this setting uses the local (HDA's transform) or the world transform for the input object. Note that you can further modify this behaviour by setting the Transform type parameter of the HDA's own Object Merge node. Therefore if the input was at (0,10,0) then it will be 10 units higher in Houdini from its Object transform. ![]()
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